How Games Should Go to School

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James Paul Gee

Abstract

The following essay deals with the subject of video games as a learning resource that could benefit learning acquisition. A game is a well-designed teaching machine that enables gamers to develop strategies for problem solving. Game-based learning is not measured by time, but, rather, by a trajectory towards mastery, no matter how much time it takes. Simply teaching information (“facts”) does not lead to the ability to use this information to solve problems and retained the information for a long time.

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How to Cite
Gee, J. P. (2016). How Games Should Go to School. Revista Mexicana De Bachillerato a Distancia, 8(16), 10–12. https://doi.org/10.22201/cuaed.20074751e.2016.16.57044

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Author Biography

James Paul Gee, University of Arizona

University Of Arizona